Program Requirements

Digital Cultures and Technologies Major Requirements

In addition to the 33 credits required for the DIGC major, students must declare a second major as part of this B.A. degree.

Foundations of Media Authoring (6)
CSCI/DIGC 158 P4 Intro to Media Computing*
COMM 269 Web Design
Foundational Design and Math (3)
Choose one: MATH 150 Discrete Mathematics –OR–
MATH 200 Discrete Structures
STAT 160 P4 Data Analysis for Social Research –OR–
ECON 221 SQ Statistics I –OR–
MATH 260 Applied Mathematical Statistics
ARTS 112 Digital Art
ARTS/COMM 236 Photo I: Art Photography
COMM 231 Intro to Video Production
COMM 309 Design and Publishing
Cultural Approaches (9)
Choose three: COMM 367 Emergent Media and Web Culture
DIGC 181 LC Intro to Digital Studies
DIGC 240 P4 The Networked World
ENGL 346 Narrative and New Media
ENGL 380 Visual Rhetoric
ENGL 382 Digital Literacies
Advanced Production (6)
Choose two: ARTS/DIGC 258 Intro to Physical Computing
ARTS/DIGC 259 P1 Algorithmic/Data Art
COMM 362 Interactive Media Design
COMM 468 Advanced Web Design
CSCI 375 Programming the Web
DIGC 271 Video Game Design I
DIGC 371 Video Game Design II
ENGL 361 Writing with New Media
Electives (6)
Choose six credits**: AMST 230 P3 Ranking America
ARTS/COMM 336 Photo II: Media and Documentary
COMM 261 P1 Documentary Film
COMM 267 Social Media Management
COMM 322 COMM Career Seminar (1 credit)
COMM 363 Web Analytics
COMM 431 Advanced Video Production
CSCI 161 P4 Foundations of Computer Science I
CSCI 162 Foundations of Computer Science II
CSCI 303/304/307 C/Visual Basic/Python
CSCI 353 Database Structures
CSCI 365 Computer Graphics
CSCI 395 Artificial Intelligence
DIGC 265 P1 Topics in Digital Cultures
DIGC 267 P4 Topics in Digital Technologies
DIGC 475 Children & Creative Learning
DIGC 480 Pedagogy and Technology I (2 credits)
DIGC 481 Pedagogy and Technology II (1 credit)
DIGC 495 Internship (1-3 credits)
DIGC 496 Independent Study (1-3 credits)
DIGC 498H Honors Thesis
EDUC 204 Educational Technology
ENGL 218 P1 Theater and Design
ENGL/WGST 272 P2 Digital Feminisms
ENGL 356 Editing and Publishing
MKTG 415 Internet Marketing
PSYC 282 Cognitive Psychology
Capstone (3)
DIGC 490 Senior Project
Total (33)

*DIGC majors who double-major in Computer Science, or students interested in a focus on Computer Science may replace CSCI/DIGC 158 with CSCI 161, with permission of the program director.

**Students may also select additional courses from Cultural Approaches and Advanced Production to meet their elective requirement as well as one additional course from Foundational Design and Math.

Note: No more than two courses may overlap between the DIGC and the second major.

A grade point average of 2.00 is required for all courses taken in residence that may be applied to the major.

Program Goals and Student Learning Outcomes

Goal #1 Students will develop skills in coding, allowing them to adapt to new languages and techniques during their career.

  • Students will learn the syntax and techniques of coding, including an understanding of logic statements, functions, and objects
  • Students will be able to apply coding techniques to the creation of a unique project

Goal #2 Students will learn techniques for designing and creating web and mobile sites for a variety of commercial, journalistic, and artistic purposes.

  • Students will be able to implement HTML, CSS, and digital imaging techniques to create a functional website.
  • Students will implement techniques of information design to create sites appropriate for a particular demographic.

Goal #3 Students will develop skills in one or more areas of interactive media, including, but not limited to video games, digital storytelling, mobile apps, web sites, interactive art installations, and educational applications; and/or in network analysis, data mining and creating data visualizations.

  • Students will produce work that will demonstrate competency and professionalism in their chosen medium.
  • Students will understand the relevance and meaning of their work and how it fits into the digital environment.

Goal #4 Students will be able to write and speak about issues related to digital cultures and digital technologies, analyzing issues related to the field and demonstrating competence in critically reading academic literature and applying theory and research methodology to discipline-specific problems.

  • Students will demonstrate competency in reading and analyzing the research literature.
  • Students will apply the methodologies of critical analysis, content analysis, or ethnography to write an academic analysis of an issue related to digital cultures.

Goal #5 Students will develop and complete an independent or client-based project to demonstrate their comprehension and acquisition of the critical and technical skills developed in the major.

  • Create a high quality project that uses coding, web development, or other relevant technique in its execution.
  • Satisfy the expectations and usability requirements of a client or potential audience.

Digital Cultures and Technologies


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